Creative DirectorSenior Art Director3D Visual Development

FabioScied

I direct images, worlds and teams. My work sits where art direction meets hands-on 3D production.

BasedBrazil / working worldwide

CitizenshipCanada + Italy

Experience22 years

Ted Paul visual development directed by Fabio SciedDirector reel / 01:44
01 / Point of view

I am interested in the moment an image changes what you thought you understood.

The first read creates confidence. The second reveals a deeper rule. That tension between perception and hidden logic shapes how I approach direction, design and visual storytelling.

01Perception before explanation

02Technology in service of feeling

03Craft that survives production

02 / Selected reel

Direction, backed by craft.

A 1:44 hybrid cut connecting current directing work with the hands-on look development, lighting and image-making behind it.

Now playingTed Paul
0:001:44

03 / Selected work

The work, through my role.

This is not a second studio portfolio. These are the career chapters that explain how I think, what I contributed and what I can lead next.

Ted Paul painterly animated short

Directing / Visual Development

Ted Paul

Director / Creative Director

A one-minute experiment in painterly motion, developed with artist Jesper Ejsing and Pixar RenderMan's Dylan Sisson. I directed the film and its visual-development system from the first visual question through the final frame.

The goal was not to paint the effects of a camera, but to ask what cinematic language might look like if cameras had never existed.
View the full case study at DAMN! ↗

Visual Development / 2021-2023

Netflix Animation

Full-time 3D Visual Development Artist

I joined a feature-animation team in Los Angeles to explore ideas in 3D before production locked them down. The work demanded taste, speed, technical range and the ability to turn open questions into images that a larger team could build from.

Confidential work available for private review.

Studio Leadership / 2024-present

DAMN! Visdev

Founder / Creative Director

I founded DAMN! to direct ambitious CG work with senior artists and production partners. The studio's commercial portfolio, team and full production capabilities belong on its own website.

SEGA / Supercell / Pixar RenderMan / THU
Visit DAMN! Visdev ↗

Feature Film Craft / Mikros Animation

The SpongeBob Movie: Sponge on the Run

Look Development Artist

Feature look development and final-image craft inside a large animation pipeline. This chapter is the bridge between my hands-on image-making foundation and the direction I do today.

Plankton in a cinematic kitchen environment from The SpongeBob Movie: Sponge on the Run
Patrick at a dramatic banquet from The SpongeBob Movie: Sponge on the Run
SpongeBob and Patrick in a colorful bubble scene from The SpongeBob Movie: Sponge on the Run

Additional public feature credit: PAW Patrol: The Movie / Look Development Artist / Mikros Animation

04 / Experience

Twenty-two years, one continuous practice.

Direction built on the ability to understand every layer between an idea and its final image.

2024-present

DAMN! Visdev

Founder / Creative Director

Directing visual development and CG work while assembling senior teams for global entertainment, games and brands.

2021-2023

Netflix Animation

3D Visual Development Artist

Full-time visual development for feature-animation teams, from early exploration to production-ready solutions.

2019-2020

Mikros Animation

Look Development Artist

Feature look development for The SpongeBob Movie: Sponge on the Run and PAW Patrol: The Movie.

2018-2019

Moment Factory

Graphic Designer / 3D Generalist

Design and 3D image-making for large-scale, technology-led entertainment experiences.

2018

Pixar Animation Studios

Freelance

Technical competitive-landscape research for RenderMan.

2015-2018

O2 Filmes

Lighting & Look Development Supervisor

Led lighting, shading, look development and rendering for features and advertising.

2011-2014

3DEXCITE / Mol Toons

Art Director / CGI Supervisor

Owned final-image quality, team leadership and production-pipeline development.

2004-2010

Selected studios

3D Director / Generalist / Lighting TD

Built the hands-on production foundation behind the work I direct today.

Download full résumé

05 / Contact

Looking for the person behind the work?

I am open to senior art direction, creative direction and visual-development leadership roles in entertainment, creative technology, animation and games.